Locker scene outlast whistleblower dlc11/29/2023 ![]() In a way, though, both Outlast 2 and the first Outlast ask similar questions just in different directions. While the first Outlast certainly touched on the horrific results of breaking a human psyche, the player was more immediately concerned with their own safety. The Best Laid Plans of Mice and Men (from scientists to cult members) ![]() However, the player can go back and watch Blake’s recordings, and as the game progresses Blake’s narration of these pieces reveals that all is not well in his mind. “Internally what we’ve been saying is, the first Outlast was meant to take away your physical integrity,” Morin explained, “and the second Outlast will take away your mental integrity.” This becomes obvious to the player as whatever is causing those bright flashes in the town starts to drag Blake in and out of reality into warped versions of his past as a kid in Catholic school dealing with the death of a close friend. ![]() During an interview with Engadget back in February, game designer and co-founder of Red Barrels Philippe Morin admitted Outlast 2 was about documenting Blake’s descent into insanity and taking the player along for the ride. Unlike in the first game where you could choose to record whatever you wanted, Red Barrels has chosen to make the recording mechanic more integral to the gameplay as well as the story. Perhaps the most interesting advancement in Outlast 2 is that the game prompts the player in certain places to record whatever Blake is seeing in front of him. The game offers quite a few places to hide throughout, but I found either moving quietly through the dark or just running for it were ultimately more effective (that is, once you figured out where to go, but more on that in a second). Unfortunately, though, while I did use the capability a couple of times to great effect (once while hiding in a closet and attempting to avoid two enemies patrolling separate routes that converged on the room I was hiding in), it felt like it was rarely needed. However, Red Barrels added in a new feature that allows the player to listen closely to sounds like footsteps and voices using the camera’s speakers. The now iconic use of the camera’s night vision is back along with the battery hoarding (and it appears cultists with few modern conveniences still need AA batteries, thankfully). Like the original Outlast and the related DLC Outlast: Whistleblower, Blake’s greatest asset is his digital camera. Get It on Tape (documenting your mental breakdown) Unfortunately, he has landed in the heart of a territory overrun by crazed cultists (and crazed former cultists) who want things for you and Lynn that are sometimes more horrifying than death. Blake awakens from the wreckage and sets out to locate his wife. Suddenly, a bright flash fills the sky as you are flying over and somehow disables the helicopter, causing it to crash. Lynn decides her death must be related to toxic runoff from a factory hidden somewhere in the Sonoran Desert and the two of you set out on a helicopter to see if you can locate the factory. You play as cameraman Blake Langermann who is assisting his wife Lynn as they investigate the mysterious death of a young woman discovered barefoot, pregnant and allegedly strangled in Arizona. ![]() Flash forward to me sprinting frantically through a cornfield with no idea where I am going but unwilling to stop until I either get out or die and you’ll begin to understand my experience with Outlast 2 and why I still need some whisky and a soothing dip in a warm tub even now. It isn’t easy to do that to someone who has been a fan of the survival horror genre since the first Resident Evil. The game was the first horror title that ever made me hold my breath because, even though I knew the antagonists in it couldn’t hear me, I couldn’t chance any real world noise alerting enemies to the fact my character was hiding in an in-game locker. I thought they were being melodramatic until I played Outlast and thought that was an incredibly rational description of my experience. I remember reading a review of the first Outlast where the reviewer said something to the effect that they needed to take the occasional break from the game for a warm bath and a room temperature glass of whisky.
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